Pick-up truck tex not showing on server

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I used the pick-up truck in my snipe map. Both the red and blu versions.

Someone put this up on their server for playtime and posted a few pics at fps banana for me on missing textures.

Oddly enough the blu truck is messed up, don't think the red was, not sure though.
sn_impressionist_4.jpg


Any idea what would cause this? Not sure which of the trucks uses skin_0 or skin_1, but these are stock valve skins/tex. All I did was place the truck and it shows just fine on my computer in game.

Also, why are the tires shiny with specular after I built cubemaps? I've seen this in other maps too (switchback specifically)
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
Anything that looks that radioactive is probably an HDR issue. if you used an info_lighting entity, then move it out of the bright area. If you didn't use one, then make one and put it in a not so bright area. (actually, if your making one, use a path track instead of the info_lighting entity, as that will work)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Cubemap problem, either you haven't built them properly or don't have them at all.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Thanks, I'll try the info_lighting thing. What's the diff between that and a path track?

There are some bright lights near that truck.

The cube maps seem to work fine in my sniper scope. But that's on my machine, I can't figure out how to test on a server. Biggest pain in the butt with TF2 I guess.

OK, figured out to run it through a server, now I see the truck like that. My sniper scopr shows the hydro sky cubemap, guess I gotta figure out how to include cubemaps...
 
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Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
That might be the prob. Fixed a few things up, placed a info_lighting. Compiled, went to run cubemaps and getting strange lock-ups where I couldn't get to console. Will try the other.

OK, path_track seemed to work better. Might need better placement but did a quick check without HDR and cubemaps built with no lock-up. Truck is still shiny (wheels have spec) but it's not atomic :)
Thanks
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
For some reason, using the "Info_lighting" entity does not work in tf2. use the path track in its place.

Any particular reason for path_track? Would info_target not work just as well?