- Mar 10, 2011
- 20
- 21
I am having trouble with the lighting of my displacements.
With shader detail set to low, it looks as it should:
With shader detail set to high, there is a nasty seam between the two displacements:
Edit: Below is the first semi-successful attempt at a fix.
This is with shader detail high and one of the bump maps removed from the rock wall:
With shader detail set to low, it looks as it should:
With shader detail set to high, there is a nasty seam between the two displacements:
Edit: Below is the first semi-successful attempt at a fix.
This is with shader detail high and one of the bump maps removed from the rock wall:
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