WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Jan 20, 2010
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These are all from crag before the lastest hammer fuck-up:


F11F63E93CC2A7BF2676D13824A2A8A8940A7592

E35BFE187CE7DDBE1832891E10E4B1EDFBE64317

A09115033A7A68446ED51561619816628A3F6317

7C7EC22B9F14D2264B7A4D695230065F30792607


Have to thank boylee for all the displacements. He is a fucking boss.
 
Jan 8, 2011
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Wow, that looks incredible. No criticisms from me, though I have to ask, how's the optimization going?

On a semi-related note, how awesome would it be if Valve released an update centered around Hammer (not really TF2 in particular, just Hammer) and they fixed all the bugs they created and other such wonderful things.
 
Jan 20, 2010
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What is that skybox?


^^^ I actually made it for cp_redrum over a year ago. Reusing it for this because I like it. :p

Wow, that looks incredible. No criticisms from me, though I have to ask, how's the optimization going?

Thanks :D It's going fine, actually. I get steady high FPS on my machine, comparable to similar maps (like gorge and yukon.)

On a semi-related note, how awesome would it be if Valve released an update centered around Hammer (not really TF2 in particular, just Hammer) and they fixed all the bugs they created and other such wonderful things.

Honestly, I just want the fucking program to work right now. They picked the worst possible time to futz it up.
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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Incoming 400th page of WIP thread :O
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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They picked the worst possible time to futz it up.

How so? I would imagine it breaking during almost any other contest would have been worse. Especially artpass, since their Halloween update was hinging on being able to include its winning entry. Imagine if Hammer broke and didn't get fixed in time for anyone to have a finished map to submit.

EDIT: We've reached 400 pages! Somebody probably cares!
 
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YM

LVL100 YM
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Dec 5, 2007
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Aye the only place you can put an exact circle and not have it look distorted is in the centre of a texture (on the horizon in any of the four compass points or straight up, at zenith)

You're gunna have to skew that moon if you want it to look circular in-game
 
Jan 20, 2010
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Aye the only place you can put an exact circle and not have it look distorted is in the centre of a texture (on the horizon in any of the four compass points or straight up, at zenith)

You're gunna have to skew that moon if you want it to look circular in-game

It looks circular when you look straight at it, it's when it's on the side of the screen it is skewed.

Either way, I don't really know how to fix it. I painted it, but I had someone else convert it to a skybox texture and I don't remember who did it (was so long ago.) So, that's that. :p
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Well you fix it by purposefully distorting the moon in your original image so when it's translated to the 2dskybox it looks circular. So where it looks squashed in game, stretch it in your vtf.
 
Jan 20, 2010
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Well you fix it by purposefully distorting the moon in your original image so when it's translated to the 2dskybox it looks circular. So where it looks squashed in game, stretch it in your vtf.

Yeah, I figured that. I just have no idea how to translate my original image to a 2d skybox.
 
Jan 20, 2010
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Ach! Then what am I going to do to make a skybox. Did an upadate break that method or something?

Nah, it's my painting job fault. I didn't paint it with that method in mind, so it looks out of whack whenever I do that. So it's not broken, no. I am. xD
 

Kiddnils

L3: Member
Sep 2, 2011
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Hi guys, I started working with 3ds max. I want to change the cart to a christmas sledge. The bomb should be inside a present. What do you think?

Sledge