- Apr 23, 2008
- 38
- 2
I press f9, click ok, and it does the log stuff...but tf2 never opens. here is the lof
settings are -dev -console +sv_lan 1
Help please :thumbup:
Code:
** Executing...
** Command: "d:\steam\steamapps\draconianflame\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\draconianflame\team fortress 2\tf" "D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: d:\steam\steamapps\draconianflame\team fortress 2\tf\materials
Loading D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8473 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 40 texinfos to 30
Reduced 3 texdatas to 3 (88 bytes to 88)
Writing D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp
0 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\draconianflame\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\draconianflame\team fortress 2\tf" "D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs"
Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading d:\steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp
reading d:\steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.prt
26 portalclusters
51 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 494
Average clusters visible: 19
Building PAS...
Average clusters audible: 26
visdatasize:423 compressed from 416
writing d:\steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp
0 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\draconianflame\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\draconianflame\team fortress 2\tf" "D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
87 faces
95464 square feet [13746884.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
87 patches before subdivision
87 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1028, max 41
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 147/65536 1176/524288 ( 0.2%)
planes 80/65536 1600/1310720 ( 0.1%)
vertexes 131/65536 1572/786432 ( 0.2%)
nodes 67/65536 2144/2097152 ( 0.1%)
texinfos 30/12288 2160/884736 ( 0.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 87/65536 4872/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 64/65536 3584/3670016 ( 0.1%)
leaves 69/65536 2208/2097152 ( 0.1%)
leaffaces 111/65536 222/131072 ( 0.2%)
leafbrushes 42/65536 84/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 650/512000 2600/2048000 ( 0.1%)
edges 388/256000 1552/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 102/65536 204/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 423/16777216 ( 0.0%)
entdata [variable] 335/393216 ( 0.1%)
LDR ambient table 69/65536 276/262144 ( 0.1%)
HDR ambient table 69/65536 276/262144 ( 0.1%)
LDR leaf ambient 26/65536 728/1835008 ( 0.0%)
HDR leaf ambient 69/65536 1932/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105691/0 ( 0.0%)
physics [variable] 8473/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 222
Writing d:\steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\draconianflame\sourcesdk_content\tf\mapsrc\BuildingPrefabs.bsp" "d:\steam\steamapps\draconianflame\team fortress 2\tf\maps\BuildingPrefabs.bsp"
** Executing...
** Command: "d:\steam\steamapps\draconianflame\team fortress 2\hl2.exe"
** Parameters: -game "d:\steam\steamapps\draconianflame\team fortress 2\tf" -dev -console +sv_lan 1 +map "BuildingPrefabs"
settings are -dev -console +sv_lan 1
Help please :thumbup: