Moving overlays?

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Is there anyway to create a moving overlay? I have a sign that pops up out of the ground that I wanted to put the <-> overlay on. I currently have it on a func_brush that is parented to a func_door that causes the movement. In game it doesn't shop up, however.

Is there anything I can do to get this to work?
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
You could save it as a new texture with a different name but take out the decal parameter in the vmf.
 
Apr 13, 2009
728
309
What he means is you could texture your brush directly with a copy of the arrow sign texture instead of applying an overlay on a brush. I've had problems putting overlays on dynamic brushes too though I don't find any explanation on the dev wiki.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
there IS one thing you can do: if you paint a decal on a door it moves with it. (e.g. the blood splatters and bullet marks that get applied during the course of a normal game)