Namicott

KotH Namicott rc

tyler

aa
Sep 11, 2013
5,102
4,621
Probably, I'm not sure. But Mangy changed the HUD icons for CSF and KOTH maps pre-official KOTH had custom shit in them. I don't see why not tbh
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
after consulting Boojum, getting reminded of the existance of HUD Type variable in tf_gamerules, seeing players getting confused by the intel icon and simply hating it, i've decided to remove it in favor of two hydrosigns pointing toward the train in both comp and pub versions
koth_namicott_b7b_comp0000.jpg


also, question. should i try to widen the doorways on the track in pub version same way i did in the comp one?
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
coming up:

widened doorways with doors that fold on themselves to fit in the space they shouldnt fit
koth_namicott_b7c0001.jpg


overlay silliness
koth_namicott_b7c0002.jpg


train synced hydrosigns. it's interesting how 180(degrees of turning) / (4624 (length of path track selection) - 2*8 (two outer halves of path tracks) / 50 (train speed) ) comes out to be almost 2
koth_namicott_b7c0000.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
Are they aligned?

If not select what needs aligning and the overlay tool. Hold shift and drag the corner of one to the corner of another and they'll snap together.

Looks like they are, though, I can't really tell what the issue is.
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
hold shift while moving the anchors and they'll lock with the closest other anchor.

Also, hold shift whilst clicking brush faces to get one overlay applied to multiple faces.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
hold shift while moving the anchors and they'll lock with the closest other anchor.

Also, hold shift whilst clicking brush faces to get one overlay applied to multiple faces.

i did align them using shiftclick, the gaps i have go through the middle of the overlay.
after rechecking, i found that one gap indeed was due to unaligned overlay (even though i shift-aligned them), but the other one contined to persist, behaving like a no-overlay zone

Untitled17.png


the displacements under there are sewn so its not them

edit: bonus glitch - after saving and reopening, the gap that i fixed reappears and overlay anchors arent aligned again

edit2: now it seems to be fixed but another alignment gap keeps reappearing after being fixed. wtf.

bottom line of edits: i think i can manage alignment gaps reappearing, but i have no idea what to do with mid-overlay ones
 
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Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
Did you put a light_spot on the train? I heard those don't like to be moved, even when they're dynamic. It could cause some severe framerate issues and disappearances of the light, plus general funniness.

i put only the visual effect, not an actual light. i dont trust source with moving lights :D it was disappearing when looked at from a certain spot every single compile.