CP Catalyst

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I like the height variation. I'm interested to see how this plays.

Care to upload a few more screenshots?
 
Last edited:

Urban

aa
Jul 27, 2009
212
352
Seba made those patches a while ago:
http://forums.tf2maps.net/downloads.php?do=file&id=3730

I played about 5 rounds on this map and overall it felt pretty good.
Mid was alright but I don't really like those huge windows overlooking the point, it felt too easy as a sniper to dominate most of the opposite teams exits into the mid area and you can also cover most of the point.
Second was easily the best point in the map, it has adequate room to maneuver, plenty of cover and height variation for both attackers and defenders.
The last point is just plain bad. It doesn't have any interesting gameplay since it's just a flat, small room and there are no viable sentry spots to set up in. It doesnt feel like a final CP at all because it looks like you ran out of ideas and just plonked a point in the middle of some random room. I think the whole point needs a complete overhaul.

Just my 2 cents here, i'm probably the least qualfied person to be giving feedback on maps since i'm bad at tf2 and mapping :p
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I agree that mid is far too vulnerable to the sides and that last is far too close to enemy spawn.

However the dynamic between CP2 and the enemies' CP4 was for some reason highly enjoyable.

Despite the smaller overall size you should still consider a forward spawn for when a team captures mid + CP4.