wont make bsp?

94Sniper

L1: Registered
Apr 26, 2008
36
1
hey. i ran my compile log through that interlopers.net log check thingy that youme posted, it said "system cannot find file specified." so i go to my mapsrc folder and I cant find a bsp! i find vmf and all that good stuff, but no bsp?! is there a problem with my bsp making program or something?

thx
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Nine thats pretty dumb, if its not copying it from the mapsrc folder it sure as hell isnt gunna be in the tf/maps folder....

Have you actually read the compile log? quite often you find little things by reading it that arent covered by interlopers.
 

94Sniper

L1: Registered
Apr 26, 2008
36
1
heres something i found:

Displacement 6 has bad geometry near -516.00 -1568.00 86.12
Can't compile displacement physics, exiting. Texture is NATURE/GRASS_03

also this:

material "overlays/noentry" not found.

Entity prop_dynamic (453.00 718.00 -198.10) leaked!
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Well you'll need to fix the leak but that won't stop it comiling.

The displacement is the problem.
load up the map in hammer and use the 'go to coordinates' feature to find the displacement in question (copy/paste) the coords in and then the best course of action is probably to destroy and recreate the displacement.
 

94Sniper

L1: Registered
Apr 26, 2008
36
1
well its my first try with displacement so im not too worried that i messed up =P ill give it a shot and post back!
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Its a pretty serious problem, I have a feeling it happens when you have two of the points on a displacement at exactly the same coords
 

94Sniper

L1: Registered
Apr 26, 2008
36
1
well, it compiled and everything! but now my spawn doors dont work and my setup timer stays at 1 minute
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Sniper run through some searches to find out why its not working and re-read the Spawn door / Spawn room setup tutorial, if followed step-by-step produces a nice spawn room =)
 

teddyruxpin

Sr. Hygiene Technician
Mar 24, 2008
83
26
For the spawn rooms do the easy cheesy way and just copy the entire spawn rooms from the cp_well example vmf files that where included with hammer. Then all you need to worry about is building the walls around them.

For the triggers it sounds like you created the brush and put on the texture but never actually changed it to the trigger entity you wanted. I also see this happen with copying and pasting triggers around a map.

Goto each one that is showing. CTRL+T and set them up again.

-Teddy