CTF Storage

Liran

L1: Registered
Oct 1, 2011
5
0
Hey this is my map. It's a Storage hall ctf map.
Please comment if you like it or what you want to change.
 
Last edited:
T

The Asylum

No screens, no download.

That's the unwritten rule around here
 
Apr 13, 2009
728
309
My main issue is that there is only one way to the intel for non-jump classes, and it's covered by a freaking door of all things. Aand jumpers still need to move in front of the enemy spawn, making this a not so good option.

Big health packs are also over the top.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i agree with loc n lol.

but also, check the feedback messages that were recorded from the playtest today
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
You got some lights that arn't really coming from anywhere. Just some spots on the ceiling from the looks of it. I would look at boojum's mapping resource pack: here
 
T

The Asylum

there's something wierd happening with the big garage doors on the lower levels, coming in from the hallway. ITs like the func_door is as wide (x and y) as the door model itself, so I'm being stopped a good distance away from the door while it's opening