- Apr 24, 2011
- 150
- 53
I'm outlining a crazy Halloween CTF map filled with every sort of hazard and goofiness TF2 has to offer, but there are a few things I can't really find any solid info on:
1. What happens to a player carrying a flag if they fall down a death pit?
2. Is there a brush entity that will knock the intel off a player when they walk into it as if they had dropped it?
3. Is there a way to add the First Blood crit boost to a CTF map, or is it fully integrated into Arena logic?
4. Can you put the crit boost Halloween pumpkins from Mann Manor and Harvest in a map (i.e. set the Halloween event to "on") so it appears even when the Halloween event isn't normally active?
5. Is there a good tutorial somewhere on how to make sawblade tracks? I've found one or two but they weren't especially helpful.
1. What happens to a player carrying a flag if they fall down a death pit?
2. Is there a brush entity that will knock the intel off a player when they walk into it as if they had dropped it?
3. Is there a way to add the First Blood crit boost to a CTF map, or is it fully integrated into Arena logic?
4. Can you put the crit boost Halloween pumpkins from Mann Manor and Harvest in a map (i.e. set the Halloween event to "on") so it appears even when the Halloween event isn't normally active?
5. Is there a good tutorial somewhere on how to make sawblade tracks? I've found one or two but they weren't especially helpful.