- Sep 20, 2011
- 6
- 0
Hey guys, this is my first Medieval AND first TF2 map (I have previously produced maps for Gmod).
Protip: use cl_drawhud 0 and r_drawviewmodel 0 when taking screenshots. Makes them look much more professional. Also an overview would be nice.
It seems alright from what I can tell. Have you had this tested before? If not, it might be too early to call it beta. Focus on the gameplay first, then go on to detailing.
asthetically speaking, the building with the C cap point needs to be reconsidered. you have all that stone and rock being held up by a wooden frame.
generally it's best to use wood/stone in this manner:
if you have something that is significantly stone, it needs a stone structure to hold it up. the wood can help hold it together, but won't look right if it's being used as a load-bearing material in this situation.
also: if you are in spec mode you just need cl_drawhud 0 (i prefer being in spec mode for screenshotting since you can get interesting angles more easily + its one less command to remember)
If the "point flags" you mentioned in the bugs are props and not the capture point signs (not entirely sure what you mean by them). You could use prop_dynamic instead of prop_static you probably used for them.
Do you know how to use them? When I put some in my map, I did not know how to use them. You do not simply stand next to it and shoot arrows. I thought it wasn't working. Then I learned that you must point your arrow into the flame to ignite it before shooting it. I didn't know that because I never play sniper.