- Aug 29, 2011
- 6
- 0
As the title suggests, I am trying to find an entity that adjusts the players friction when they either step in a certain zone or a ground
For example, when a player steps on an ice ground, they should not be able to turn easily, they would keep sliding till the player goes the opposite way to stop themselves
And another example, when a player steps on a "chocolate" ground" they can turn VERY easily, move a bit slower and stop immediately when a movement button is depressed
Anyone know how to do this?
For example, when a player steps on an ice ground, they should not be able to turn easily, they would keep sliding till the player goes the opposite way to stop themselves
And another example, when a player steps on a "chocolate" ground" they can turn VERY easily, move a bit slower and stop immediately when a movement button is depressed
Anyone know how to do this?