DoTA2 Client leaked, along with Episode 3 hints!

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
The first time I watched the video I didn't even notice the new opening. Then the second time through I- WHOAHHELOOKEDATME.

Neato nevertheless.

EDIT:
In any case, the leak is already being datamined, and people have found some wondrous things – from the placeholders Valve uses for their spell icons, to the one phrase every single hero has in common (Perhaps a secret message? “Shitty Wizards” does resemble “Fart Cops”, does it not? Is Valve trying to tell us the name of their next game?), all the speech files of all of the heroes, every single backstory of every single backstory, a massive pastebin containing just about every caption string in the whole game, a test model for a lovely hat, various in-game models, all the way to… some very interesting code. Let’s take a look at that one right now.

...placeholders Valve uses for their spell icons, to the one phrase every single hero has in common, all the speech files of all of the heroes, every single backstory of every single backstory, a massive pastebin containing just about every caption string in the whole game, a test model for a lovely hat, various in-game models, some very interesting code...


HATS
 
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Trotim

aa
Jul 14, 2009
1,195
1,045
Most notable are some strings found in the game's files that point to a microtransaction driven, free-to-play model similar to what Valve's own Team Fortress 2 currently employs. This text seems to imply that you'll be able to spend real-world money to buy bundles, gear, tools, and effects, though any mention of paying to unlock individual heroes is suprisingly absent. Other sections point to custom, cosmetically distinct couriers
http://www.gameranx.com/updates/id/2975/article/dota-2-client-datamined-massive-content-leak-ensues/

called it. gonna be just as bad as tf2
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Now what I actually care about: What is the Ep3 references? I must know.

Some weapon code listings were included in the engine:
Code:
/src/game/server/ep3/weapon_icegun.cpp
/src/game/server/ep3/weaponizer_concrete.cpp
/src/game/server/ep3/weaponizer_liquid.cpp
/src/game/server/ep3/weaponizer_metal.cpp
/src/game/server/ep3/weapon_flamethrower.cpp
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Valve code leaked
Everyone speculates on new weapons/NPC's
Game is released
Everyone turns out to be wrong

This is why i don't get excited about code leaks anymore. They don't amount to anything quantifiable.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Some weapon code listings were included in the engine:
Code:
/src/game/server/ep3/weapon_icegun.cpp
/src/game/server/ep3/weaponizer_concrete.cpp
/src/game/server/ep3/weaponizer_liquid.cpp
/src/game/server/ep3/weaponizer_metal.cpp
/src/game/server/ep3/weapon_flamethrower.cpp

hmmm

Stil not enough for me to pull out my orange box and install HL2.

EDIT: Never played HL1 either.
 
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Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
picard-facepalm.jpg
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
now why would they have server files in a single player game? something doesn't fit.

Co-op. Which to be honest makes perfect sense seeing as at one point valve said every game they make MUST from now on have some sort of Multiplayer/cooperative gameplay.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Episode 3 was actually already released. We just need to put it all together from the scraps of code in other games.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Every time they change the opening video it becomes more and more like the Tool music videos.

(very much not a bad thing)