- Feb 28, 2010
- 8
- 0
Hi folks,
I am fiddling about with a capture the flag gametype, the mode itself i.e the features of, work absolutely fine, they were not that difficult to implement. The hard part now it hows to control/display the scoring system.
The map basically consists of 3 neutral flags, the goal is to hold all 3 flags in your own base. These will be easily accessible in centre of the map.
The flags can be stolen for the other teams base once captured, as the intel respawns in there base but colour of the team, so they can be captured by the enemy. The flag when dropped will reset back to its orginal neutral position for anyone to pick up and capture.
Whoever holds all 3 flags wins the round
Now the only problem i am currently having it with the scoring system. I have two questions firstly :
Is there a way to reduced the capture score for a team ? So lets say when a team controls two flags and one gets stolen it drops back down to one on the HUD.
' Blue Player captures the intell, his score is added........Red Player steals the intel, Blue Player score is reduced by one as it is no longer in Blue Teams possession'
Secondly if this is not possible what would be the best way to display/create this type of scoring ? It is easy enough to keep track of the score itself, however how would i then display this or alert someone to the score in the HUD ?
I look forward to any responses or ideas you may have. I have looked about but cant quite find exactly what im looking for.
I greatly appreciate any help or advice, thank you!
I am fiddling about with a capture the flag gametype, the mode itself i.e the features of, work absolutely fine, they were not that difficult to implement. The hard part now it hows to control/display the scoring system.
The map basically consists of 3 neutral flags, the goal is to hold all 3 flags in your own base. These will be easily accessible in centre of the map.
The flags can be stolen for the other teams base once captured, as the intel respawns in there base but colour of the team, so they can be captured by the enemy. The flag when dropped will reset back to its orginal neutral position for anyone to pick up and capture.
Whoever holds all 3 flags wins the round
Now the only problem i am currently having it with the scoring system. I have two questions firstly :
Is there a way to reduced the capture score for a team ? So lets say when a team controls two flags and one gets stolen it drops back down to one on the HUD.
' Blue Player captures the intell, his score is added........Red Player steals the intel, Blue Player score is reduced by one as it is no longer in Blue Teams possession'
Secondly if this is not possible what would be the best way to display/create this type of scoring ? It is easy enough to keep track of the score itself, however how would i then display this or alert someone to the score in the HUD ?
I look forward to any responses or ideas you may have. I have looked about but cant quite find exactly what im looking for.
I greatly appreciate any help or advice, thank you!