- Aug 10, 2009
- 1,240
- 399
Alright so here's the deal:
I'm making a medieval map that's centered around jumping across gaps with the charge n' targe, or the splendid screen. Unfortunately, the map has massive massive sightlines that come as a result of it being based around charging over great gaps to get from A to B etc.
It's not a serious map, but I need to be able to limit the player class choices, so that I don't get any snipers. Preferrably, I could limit the classes to demo-only. I know this is possible, since a map I played on 2Fort2Furious forced everyone to play heavy, and I'm trying to find a way that will be as clean and painless for the server owner as possible.
I'm making a medieval map that's centered around jumping across gaps with the charge n' targe, or the splendid screen. Unfortunately, the map has massive massive sightlines that come as a result of it being based around charging over great gaps to get from A to B etc.
It's not a serious map, but I need to be able to limit the player class choices, so that I don't get any snipers. Preferrably, I could limit the classes to demo-only. I know this is possible, since a map I played on 2Fort2Furious forced everyone to play heavy, and I'm trying to find a way that will be as clean and painless for the server owner as possible.