OOOoook...
I have an outdoor area of my map, that consists of a walkway that borders the 4 sides of the area.. and the interior floor of the area is raised up and should be a metal grate type .. so you can see the ground 15 feet below it...
I have checked a couple of the grate textures.. that use Alpha transparency.. and when I use them over a large area.. they look kinda crappy..
So I was wondering if anyone has any suggestions as to how to get the look im aiming for..
How do models function for floors? , I could make a grated floor model.. but might end up being taxing on the poly count...
Other option is... Making the floor segmented somehow and using the grate textures/materials that ship with tf2...
Or creating my own texture.. with larger holes in between the metal grates to show more of below.. but with large holes.. the apparent "alpha" transparency technique seems to be too visible..
not sure what to do..
I have an outdoor area of my map, that consists of a walkway that borders the 4 sides of the area.. and the interior floor of the area is raised up and should be a metal grate type .. so you can see the ground 15 feet below it...
I have checked a couple of the grate textures.. that use Alpha transparency.. and when I use them over a large area.. they look kinda crappy..
So I was wondering if anyone has any suggestions as to how to get the look im aiming for..
How do models function for floors? , I could make a grated floor model.. but might end up being taxing on the poly count...
Other option is... Making the floor segmented somehow and using the grate textures/materials that ship with tf2...
Or creating my own texture.. with larger holes in between the metal grates to show more of below.. but with large holes.. the apparent "alpha" transparency technique seems to be too visible..
not sure what to do..
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