PL BATT_Kiddnils

Kiddnils

L3: Member
Sep 2, 2011
140
224
Hi this map is for the BATT Contest. I am a newbie and this is my first tf2 map.

I know I won't win this contest.
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
These contests are excellent starting points for new mappers. My first suggestion is that your map is extremely open, it looks like people can jump from one area to the end and back. you need to break up the map into little "yards" with multiple passages connecting each yard in sequence. look at other tf2 payload maps, and you will see this. A lot of the time it is done with buildings, but you can also use cliff faces, hill,s etc. Height Variation is your friend!

You're not a noob for admitting that this is your first map and that you are inexperienced.
 

Kiddnils

L3: Member
Sep 2, 2011
140
224
Thank you! It seems like this is a great community. Everyone is nice and friendly. I hope I will finish my map.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
I'm usually the only one to not be nice to the new guys. And I typically wouldn't even respond to this. But it's BATT! I want more submissions. Totally selfish reasons.

Join the chat, post in the WIP thread, update this thread, take screenshots like it's your job (I suggest ZScreen), and ask questions after you've done a bit of exploring yourself. Don't ask me though. I'll just comment on screenshots.

Yay BATT Maps. I is a happy husk.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
FYI try to avoid running around your map to test it as scout. Although it allows you to get around and see your maps progress ingame quicker it gives you a skewed sense of scale. I try to run around as a pyro or soldier; soldier is also good for rocket jumping. It allows you to get around the map quicker, experience the slower walking speeds and get a feel for where health and ammo should be.

Lastly, make sure to have plenty of tall buildings. You don't want people exploiting rocket jumping too much. They also force players to meet at choke points.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
Lastly, make sure to have plenty of tall buildings. You don't want people exploiting rocket jumping too much. They also force players to meet at choke points.

and help brek up visibility - last thing you want is for a player's computer to lag badly from trying to render too much of the map at once