I'd like to go on the record for saying that this does reflect something I may or may not want to do, but won't be doing anytime soon due to excess class time.
Anyways, main question:
I have an idea for a physics based puzzler. It is the story of one man's hope and adventure to find civilization after his plane crash lands in the rainforest. No shooting. some of the story details are still fuzzy/not made yet, but it would require a really interactive environment, patrolling/dynamic NPC's, etc. I also want it to look good (like, portal 2 lighting good).
I talked about this game/mod idea I had in chat a little earlier, and they suggested Unity. I'll be honest, I don't know much programming, but if this idea of mine was ever to actually become something, I'd probably get other people to help. I've also looked at what unity can do, and am impressed.
I also know that ep2 source mod would also acheive what I want to do, and is a little more easier visually to work with...
So, I ask, which would be better to use, when making a "game." I'd prefer not to have loading screens, though instanced area's or something like HL2's loading... thing would work...
I hope this isn't too vauge... and again, this is just a generic question on which would be better for a "hobby game designer" to take a crack at.
Anyways, main question:
I have an idea for a physics based puzzler. It is the story of one man's hope and adventure to find civilization after his plane crash lands in the rainforest. No shooting. some of the story details are still fuzzy/not made yet, but it would require a really interactive environment, patrolling/dynamic NPC's, etc. I also want it to look good (like, portal 2 lighting good).
I talked about this game/mod idea I had in chat a little earlier, and they suggested Unity. I'll be honest, I don't know much programming, but if this idea of mine was ever to actually become something, I'd probably get other people to help. I've also looked at what unity can do, and am impressed.
I also know that ep2 source mod would also acheive what I want to do, and is a little more easier visually to work with...
So, I ask, which would be better to use, when making a "game." I'd prefer not to have loading screens, though instanced area's or something like HL2's loading... thing would work...
I hope this isn't too vauge... and again, this is just a generic question on which would be better for a "hobby game designer" to take a crack at.