Payload - Model the only way?

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framebadger

L1: Registered
Jun 25, 2008
8
0
Hi there, first post, be kind.

I have an idea for a Payload map, which would involve something very different to a Bomb cart being moved along. The gameplay is the same idea as Valve have said they're planning; the attacking team standing on the payload cart as they go.

I know what I want the model to be like, but is it necessary to use a model, or is there a way of simply using brushes (it's very simple geometrically)? If only models can be used, is it possible to export a bunch of brushes from hammer as a model, then import it as a model?
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
Hey,
To get this to work you just can create several brushes.
You select them all and press ctrl+T
Than you make it a func_tracktrain i was i think.
And one that you apply the options of a payload cart.
 

framebadger

L1: Registered
Jun 25, 2008
8
0
I should also say that I haven't done any mapping since HL1, and I'm currently planning the map rather than playing with Hammer. Just wanted to make sure that I don't have to learn another new program.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I really suggest using a model. You will have more detail and the player will know it is important. Having to push a brush to a point isn't really motivating.
 

framebadger

L1: Registered
Jun 25, 2008
8
0
Well...

1) It's a group of brushes
2) It's BIG
3) It's recognisable
4) They'll be riding it.

I'm not against using a model and sprucing it up, but at least at this point I don't want to have to learn Blender, so some brushes will do...
 

Jive Turkey

L3: Member
Jan 22, 2008
120
32
You know what would be cool, you could put the trigger brush at some cockpit area of the vessel. So that it only moves if players are at the "controls," and it only stops if you kill or distract the "driver."
 

framebadger

L1: Registered
Jun 25, 2008
8
0
I hadn't seen that last post... that would be a nice idea. Not feasible given the kind of device the blues will be pushing on my map though.
 
Feb 14, 2008
1,051
931
The thing that would be difficult to do would be to allow people to manually build sentries on top of the cart.

Yes you can parent the obj_sentryguns to it, and the system used in pl_dreadnought demonstrates this. But what really would be clever would be the ability to build anywhere on the cart.
 

Slow Hands

L1: Registered
May 26, 2008
6
4
The thing that would be difficult to do would be to allow people to manually build sentries on top of the cart.

Yes you can parent the obj_sentryguns to it, and the system used in pl_dreadnought demonstrates this. But what really would be clever would be the ability to build anywhere on the cart.

TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)


A server side plugin that allows building on moving entities!

(No, it's not mine. I can't code :()
 

beefwellington

L1: Registered
Mar 5, 2008
28
0
Having reading this, could we one day have a MARIO_KART* with a purpose besides epic lulz?!




*Note: This does not suggest MARIO_KART is a "real" map :p