Payload: Both Teams Can Push Cart

Slats

L1: Registered
Apr 29, 2011
6
0
So I am trying to figure out how to make the triggers so that when the blue team touches the cart it moves one way and when the red team pushes the cart it moves the other way.

I have set it up so both red and blu have their own capture area, remap, and logic case. My problem is that red can push the bomb but blue can't. It is like it is setting blue as the defenders I have tried setting both SetRedTeamRole and SetBlueTeamRole to 2 ( attackers) and then I tried setting both to 0 (none) and got the same result.

I found a map that has this working so I know it is possible. Any ideas?
 

Sebi

L2: Junior Member
Aug 13, 2011
65
13
I have not the slightest idea if it might work, especially since I never worked with PL: Perhaps you could make an invisible second payload assigned to the other team within the actual PL and parent the actual one to the invisible one.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
it works, but it's very challenging.
a good place to start with is pl waste's prefab but it's broken iirc. I remember it was fairly easy to fix but I don't remember what exactly was broken.
if I wasn't a lazy dumbfuck, i'd send you an edited prefab but yeah...
you'll need to get very familiar with the entity setup if you want to work it out.
if you have a good grasp on the entity setup, it's even possible to get rollback to work in both ways.

feel free to decompile my own pl if that helps http://forums.tf2maps.net/downloads.php?do=file&id=4739
this one has only 3 cps tho. waste has 5

and here's the prefab for pl waste http://www.gamebanana.com/prefabs/3527