- Jul 4, 2011
- 23
- 2
I want to make a secret room in my map, like part of the wall goes up like a door when you get near it, how can I do this?
I think I saw doom maps ported into Source one time.
That type of hidden door?
Couldnt you just put a Brush over the hallway flush with the wall and make it not solid? So it lights correctly but can be walked through all secret-like.
The issue isn't with the brush being a door. It's with the brush being an entity. This'd solve nothing.I think if you make it a func_brush you can?