CTF mining_beta

Uoren

L1: Registered
Aug 1, 2011
5
0
CTF_MINING_BETA
It's my first big project in SDK for Team-Fortess 2. Please if you find bugs or know how make this map more cool - comment here or write me on mail (faqap@mail.ru)

P.S. if not so hard, please tell me how can I make HUD for this game type.
 
Last edited:

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
You probably should call it alpha with all those undetailed areas and dev textures, people usually use beta for mostly finished maps.
 

Uoren

L1: Registered
Aug 1, 2011
5
0
I put a standard CTF hud, but he had design like HUD from ctf_2fort or over standart CTF maps, but I need hud like CP games, it looks more nice for this map.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
I don't know exactly how to say this but, your screenshots look cinematic like someone took them with a camera :s I like the first screenshot, but I'm wondering why the second has cap point "A" signs.
 

NinjillaX

L3: Member
Apr 4, 2011
114
36
I cant say much for the layout as I havent ran through the map, but the architecture looks great! I would take the skull off the wall on the first screen though, looks a little off.
 

Uoren

L1: Registered
Aug 1, 2011
5
0
I don't know exactly how to say this but, your screenshots look cinematic like someone took them with a camera :s I like the first screenshot, but I'm wondering why the second has cap point "A" signs.
I make screens in Garrys Mod. Maybe I'm a bit overdid it :)
I cant say much for the layout as I havent ran through the map, but the architecture looks great! I would take the skull off the wall on the first screen though, looks a little off.
Hm, don't know about skull, if I delet him the wall will be empty...