- Aug 13, 2011
- 65
- 13
Hi there! My first post in this great forum!
I have a map in progress, which I have a rather big problem with. I invented a new game mode, which basically means: There are 5 Control Points. There is also one flag. Whichever team posesses the flag is able to capture the points. The team that ownes all 5 CPs wins the game. The map works fine but ONLY if tf_flag_caps_per_round is set to 0 on the server. If not, the team which capped the intel three times will automatically win, which is entirely NOT what I want.
I used point_servercommand to set tf_flag_caps_per_round to 0 OnMapspawn but this leaves the problem that if the server switches to a real ctf map, that map would never end. I also tried to set up a my_map_name.cfg with the command but it left the same problem: It does not reset to default when changing the map.
This command is crucial to my map and I don't see any solution to make it "rotation-friendly". I tried to set the tf_flag_caps_per_round back to 3 when a team wins, but that won't solve my problem either, because if an admin changes the map in the middle of a round, that output won't get triggered.
I am desperate. Has anybody any solution to this? hmy:
I have a map in progress, which I have a rather big problem with. I invented a new game mode, which basically means: There are 5 Control Points. There is also one flag. Whichever team posesses the flag is able to capture the points. The team that ownes all 5 CPs wins the game. The map works fine but ONLY if tf_flag_caps_per_round is set to 0 on the server. If not, the team which capped the intel three times will automatically win, which is entirely NOT what I want.
I used point_servercommand to set tf_flag_caps_per_round to 0 OnMapspawn but this leaves the problem that if the server switches to a real ctf map, that map would never end. I also tried to set up a my_map_name.cfg with the command but it left the same problem: It does not reset to default when changing the map.
This command is crucial to my map and I don't see any solution to make it "rotation-friendly". I tried to set the tf_flag_caps_per_round back to 3 when a team wins, but that won't solve my problem either, because if an admin changes the map in the middle of a round, that output won't get triggered.
I am desperate. Has anybody any solution to this? hmy:
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