New Submission: cp_corion1round1_a3c

Corion

L2: Junior Member
May 17, 2008
67
8
Downloads: A new file has been added by Corion:

cp_corion1round1_a3c

This is the first round of a map I'm currently working on. The other rounds haven't been finished yet.

This map only uses the Dev textures (and overlays) and only has a few props, most of which affect game play. There's also lots of signs to help you find your way around, and a generous 1:15 setup time.

Alpha 2 of this map:
http://forums.tf2maps.net/downloads.php?do=file&id=424

Alpha 1 of this map:
http://forums.tf2maps.net/downloads.php?do=file&id=406
 

Corion

L2: Junior Member
May 17, 2008
67
8
I tried uploading pictures but the site error'd.

You can find pictures of the previous version, A3b, here.

A3b is almost identical to A3c, but it is missing one key ramp which was added to A3c (and rightfully so!)
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
My due feedback. I think you have ironed out most of the problems so far. now you should start working on a new round. Some minor issues Inoticed:

I know you know this, but A is WAY too easy to rush and cap. Either make the cap time longer, or add some difficulty in it/ getting to it.

There are (to my knowledge) 2 ways to get up to B. I think there should be a third way. (sorta like the "long way but really advantageous way")

Great work so far.
 

Corion

L2: Junior Member
May 17, 2008
67
8
B is actually too easy to cap as it is.

A is about the difficulty level I want it to be, but yes, it could be a little harder.

I think I'm going to lower the defender respawn time a bit.
 

joshman

L5: Dapper Member
May 7, 2008
204
14
Hey Corion, on one level there should be like a hole in the roof of the cave, so you can see the moon.

Maybe Round2 could be in a Volcano?