WiP in WiP, post your screenshots!

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
I feel like the only reason you're saying that it has too much detail in places the player won't see is because he's showing screenshots of the detail he's done in places the player won't see. He's showcased the areas. While in game, you're right - A player will not notice all the wonderful buildings on the cliff. However, it's like that in all maps. You have a bunch of detail in places you don't normally look at when fighting the other team. If you had detail in the yards and on the points, you wouldn't ever take them in because you're fighting in the yards and on the points.

How many times have you gone through a Valve map and been like "Oh shit, I never saw this before. That's cool" or some other similar exclamation when you're not shooting a scout in the face with a crocket or otherwise playing the game? You notice the detail when idling around waiting for a fight. And detail on the cliffs will do just that.

If anything, there needs to be a tad bit more detail on control points for the sake of letting them be beacons so everybody knows their target.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Yeah, we get that, but the last two points of last stage feels like a lot of the attention to detail went only to those thing that make people go "Oh shit, never saw that before"
 

Gerbil

aa
Feb 6, 2009
573
846
About to send this to Valve/NOTLU

PFP.png
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Those phantoms are truly disturbing. Good work.

Some Halloween stuff for me too.

orc.jpg

If you made some WarHammer 40k Ork skins, i'd love you forever.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I demand you release the cannon thing in a non-wirey version (like the Gpit laser).

Also I think that a light on every other support would suffice.
 

GenEn

L1: Registered
Jul 16, 2010
46
54
Shield reminds me of the mirror shield with a face in majora's mask.