- Mar 27, 2010
- 172
- 84
So the map I'm working on is having some soundscape issues. I looked at Valve's maps and they have used env_soundscapes once in their map, then env_soundscape_proxy for all the other sounds, working off the env_soundscapes.
I've tried to replicate this (using Sawmill's soundscapes) and I'm getting mixed results. I put the inside sounds on the inside of every entrance, and outside on the outside.
When I have a small entrance it works fine:
But when I have several entrances near each other, the proxies don't always work. I don't know if they're too close together to work or not. I have proxies on the inside and outside of all these entrances, so it may be too much?
And then with larger entrances, it's hit and miss, but it usually doesn't work. I think it's because the player isn't hitting the soundscapes? I tried placing 2 proxies on either side, because Sawmill has it in certain places and it still doesn't work.
I've tried to replicate this (using Sawmill's soundscapes) and I'm getting mixed results. I put the inside sounds on the inside of every entrance, and outside on the outside.
When I have a small entrance it works fine:
But when I have several entrances near each other, the proxies don't always work. I don't know if they're too close together to work or not. I have proxies on the inside and outside of all these entrances, so it may be too much?
And then with larger entrances, it's hit and miss, but it usually doesn't work. I think it's because the player isn't hitting the soundscapes? I tried placing 2 proxies on either side, because Sawmill has it in certain places and it still doesn't work.