Thoughts on this ZF Hospital?

Yhrite

L1: Registered
Aug 20, 2011
4
0
e63p6v.jpg

Its a WIP, Trying to Create a Silent hill style Atmosphere, Foggy, And Abandoned...
Any Tips to make the Hospital Seem Scarier or Improve the Design would be useful :>
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
The blood looks a bit odd. If there's going to be blood the bloog needs to have a sotry, like for instance blood and scratch marks leading into a sewer. Your atmosphere is pretty damn close to Silent Hills looking at that one screenshot so Congrats. However I think the hospital could do with being bigger looking at it.

Also your lighting may be a teeny bit too bright so try to make the shadows bigger, and the light_enviroment a bit less bright.

Other than that I think it's okay, though I'm assuming this is alpha stage and has a bit to go.
 

Yhrite

L1: Registered
Aug 20, 2011
4
0
The blood looks a bit odd. If there's going to be blood the bloog needs to have a sotry, like for instance blood and scratch marks leading into a sewer. Your atmosphere is pretty damn close to Silent Hills looking at that one screenshot so Congrats. However I think the hospital could do with being bigger looking at it.

Also your lighting may be a teeny bit too bright so try to make the shadows bigger, and the light_enviroment a bit less bright.

Other than that I think it's okay, though I'm assuming this is alpha stage and has a bit to go.

Yeah, Im planning on making the Hospital Bigger, It still has alot of work to go, Im making some custom Graffiti (Like the Graffiti from L4D)

The lighting needs fixing, Trying to find the right colour for the night/Twilight look!
 

GenEn

L1: Registered
Jul 16, 2010
46
54
I agree about the blood and size, i think the blood might just be a atd dark- or at least it doesnt seem to be affected by the fog.
The wooden door looks strange in the front, id recommend a metal spytech one.
Also, nice ambulance models.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
I think that brushwork sign doesn't work. I don't like brushwork like that: Props look nicer. If you must keep brushwork make it thinner, so it looks like thin wood. And make the texture a block colour rather than those planks.

Also, if you can avoid HL2 props, do. They look incongruous. Same reason as the HL2 blood doesn't work. I know this is fairly typical in ZF maps- i've found they vary wildly in quality, from professional-standard to not-giving-a-fuck.
 

Yhrite

L1: Registered
Aug 20, 2011
4
0
I think that brushwork sign doesn't work. I don't like brushwork like that: Props look nicer. If you must keep brushwork make it thinner, so it looks like thin wood. And make the texture a block colour rather than those planks.

Also, if you can avoid HL2 props, do. They look incongruous. Same reason as the HL2 blood doesn't work. I know this is fairly typical in ZF maps- i've found they vary wildly in quality, from professional-standard to not-giving-a-fuck.

Yeah, HL2 Blood was in a better variation than TF2 Blood, The big blood streak from HL2 Seemed to useful to not use :>