Looks good but I think you should add a little more than new textures to the map. I think that it would be nice to have something like the 3rd floor in the bases or another room on the way into the intell room from the bridge.
The textures are great and keep up to good work, I just hope to see more than texture changes in Mach3.
Two Thumbs up so far :thumbup:
My bad, I should've posted the changelog too. It's a lot more than just textures.
VERSION 3.0 "Is this still Mach?" CHANGES:
-Map has been completely relit.
-More detail added throughout the map. It should no longer feel overly "empty".
-Map has been almost completely retextured.
-More optimization has been added throughout the map.
-Elevators no longer instagib players, and will always make their sound
-The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
-The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
-Front door is wider and taller.
-Players can no longer get caught on light fixtures.
-HL2 water changed to TF2 water, improving performance.
-Amount of water reduced, improving FPS.
-Most of the curved corners have been redone to use less polygons.
-Sewers are taller so people can't get stuck in them.
-Side section added in the middle of the sewer.
-One red resupply door can no longer be opened by blue.
-Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
-Intro camera and other cameras fixed up.
-Detailed soundscape added inside the bases.
-Gameplay signs added throughout.