WiP in WiP, post your screenshots!

soylent robot

L420: High Member
May 26, 2009
499
394
i fiddled with the vmt and now its not so ridiculously shiny
2011-08-20_00002.jpg

still having the problem where its using the red texture for both teams though.
BELAY THAT There was a typo in the texture path for the blue texture herp a derp
 
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Gerbil

aa
Feb 6, 2009
573
846
Removed the ammo belt and put some wires instead. Will probably release tomorrow for the short circuit before submitting it to valve :)

oTJVV.jpg
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Gerbil, I like that much better than the shockster or whatever it's called. Nice work.
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Cranked this out this morning.

Need to tweak some vert weights and add a spec map so the cloth bits aren't shiny.
And the shroud part came out really yellow :( I maybe have forgot to change a layer to multiply... It started out brown and was too dark... I dunno

Was looking at DoTA concept stuff and saw this, thought it would be good for the persian demo knight

demo_persian_prik.jpg

256 tex and only about 560 tris. (cream spirit here)
 
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Aug 23, 2008
404
380
As cool as that looks, i'm not sure that it really works that well. Like, how many people would understand the context? Like if you equip it, it just looks like a fucked up finger. My first thought was that it was a bug, that your weapon model had screwed up and put the revolver inside the hand.

Needs more tech i guess, the hand needs to open up a bit more.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
engineer-the_bee_cave_smasher.jpg


The Bee Cave Smasher
Level 26 Impact Hammer
+ Knockback on the target
+ Increased damage against buildings
- Slow swing speed

Coming soon from NeoDement and Void