Assignment Frenzy #5: Arena

Ravidge

Grand Vizier
aa
May 14, 2008
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assignment5.png


Ravidge has started the countdown clock.
This time the assignment is simple, time to build some arena maps! Arena is a special gamemode with round type action akin to games like Counter-Strike. The rounds can be won with pure team-deathmatch or through the map objective (usually a control point). For mappers this gamemode is one of the easiest to start out with, thanks to it's compact size and uncomplicated nature. As with any mode though, making it fun for every class is difficult. And for some reason I've added an extra limit to this assignment to make it even harder.

The limit in question is "Map objects: 350". Which plain and simple means you can only use 350 objects in hammer to create your arena map for this assignment. This includes spawnpoints, cubemaps, environment entities, player clips, overlays, models, brushes.. everything.
Now I hear you ask "But how do I know how many objects I have in my vmf?"
Easy, switch to solids selection mode and then simply select the entire map, a number should appear at the bottom of the hammer GUI [click for helpful image]

rules.png
Rules:
  • 72 hours to complete the task[Link to countdown clock] [List of local times that correspond to 19:00pm UTC]
    UTC: 19:00 pm (Sunday 21st)
    BST/UK: 20:00 pm (Sunday 21st)
    CEST: 21:00 pm (Sunday 21st)
    EST: 15:00 pm (Sunday 21st)
    Central: 14:00 pm (Sunday 21st)
    PST: 12:00 pm (Sunday 21st)​
  • No collaborations.
  • Maximum of 350 objects.
  • Must be a playable TF2 Arena map.
    Spawn points for both teams.​
    Functioning arena logic and objective.​
  • Publicly released custom content is allowed if released before this post. All self-made custom content is allowed.
  • func_instance can not be used to break the object limit. When I check submissions for rule breaks I will merge all instances with the map. (new)
  • Spawning objects to reach beyond 350 objects is not allowed (using templates for example). (new)

Additional requirements:
  • the submitted bsp filename should be arena_<forumname>_af5.bsp (no capital letters, no special symbols) example: arena_ravidge_af5.bsp


How to submit your work:
  1. Compile your map, build your cubemaps, pack custom content and take up to 2 screenshots.
    Screenshots should be of the highest quality you can offer. No HUD, no weapon and no watermarking.​
  2. Send me (Ravidge) a forum PM with links to your bsp, vmf and screenshots. If you feel like it, put "AF #5 submission" in the PM title, would make it much easier for me.

A voting thread will be opened once I've gone through all the entries.
 
Last edited:

Ravidge

Grand Vizier
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May 14, 2008
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Just to be sure, I meant 350 Objects!
(I did a last minute change but didn't update the text properly)

350
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
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fun times will be had by all.
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
Thanks to Snacks (and tech) who found a critical error in my opening post.

I said that everything counts, every brush and model and entity, And to find out how many you actually have, you got to use the SOLIDS selection mode and nothing else that I might have said earlier. Bad mistake by me, I apologize, but hopefully no one has been severely affected since the event is only 37 minutes old! :)

I Have updated the OP
also this is the image to go by: http://dl.dropbox.com/u/1281220/TF2Maps/solids_selectmode.png
 
Last edited:
Mar 23, 2010
1,872
1,696
assignment #6: convert your arena map into a koth map
 

tyler

aa
Sep 11, 2013
5,102
4,621
Having to rework a map into every game mode without being aware of that beforehand would have been pretty fucking great
 

Ravidge

Grand Vizier
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May 14, 2008
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It's a fun idea, but sadly won't happen. I want the assignments to be stand-alone tasks so that people can join in and drop out as they please. Excluding people because they didn't participate at the very beginning of a "chain" is not how this particular event is done.


Booj: I should remember that for next time.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Something tells me grouping func_details and exporting them into sets of a few large models through that conversion program would be handy. You could drop the better part of up to 30-40 of those solid entities into a single prop_static.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
Even though this is an arena map, is 1 spawnpoint for the sake of exploring the map still alright? No 16 spawn points like an actual map?
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
7,669
Even though this is an arena map, is 1 spawnpoint for the sake of exploring the map still alright? No 16 spawn points like an actual map?

[*]Must be a playable TF2 Arena map.
Spawn points for both teams.​
Functioning arena logic and objective.​
Nope. Playable. Meaning we will probably end up playing them all at the end.
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,818
added this to the rules section:
* func_instance can not be used to break the object limit. When I check submissions for rule breaks I will merge all instances with the map. (new)
* Spawning objects to reach beyond 350 objects is not allowed (using templates for example). (new)

Really "special case" stuff.
Basically what I'm saying is that the 350 objects limit apply even in-game.