After building a path from one end of the track to the other and importing the assets from Boojum's gametype prefabs, I have found myself in an odd situation: The track shown on the HUD only has three points, the last of which is rather far away, and after reaching and successfully capturing the second checkpoint, the cart just stops.
I've double- and triple-checked all the control point entities and the func_tracktrain, checked all the inputs and outputs, and everything looks right. I even went back and looked at every single path_track to be absolutely certain there's not a mistyped Next Stop Target anywhere. The only thing I can think of that differs from the prefab is that I left out the cliff and endgame stuff related to it. The last point is still listed as both the last capture point and the "end of the line" in the func_tracktrain properties, so it should still work. I'm stumped.
I've double- and triple-checked all the control point entities and the func_tracktrain, checked all the inputs and outputs, and everything looks right. I even went back and looked at every single path_track to be absolutely certain there's not a mistyped Next Stop Target anywhere. The only thing I can think of that differs from the prefab is that I left out the cliff and endgame stuff related to it. The last point is still listed as both the last capture point and the "end of the line" in the func_tracktrain properties, so it should still work. I'm stumped.