WiP in WiP, post your screenshots!

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Because it's by the sea:

hammer-screen1.jpg
 
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Huckle

L3: Member
May 31, 2010
149
101
Finally reached an alpha version of Rocky Road (if it's not completely playable, it's not worth a release in my book). While I haven't done a complete overhaul of last point, I've changed small things enough that it's fairly different and I'm actually quite ready for a first playtest. At least once I get the drop-down doors to work as they should.

Last point:
cp_rockyroad_a20001.jpg


2nd point:
cp_rockyroad_a20002.jpg


Mid is still mostly the same so it doesn't even deserve an update picture.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
demoman-set-melee.jpg


melee concepts

victory champagne and a nuclear power fist

Edit:

aaaaand a sketch of the demoman equipped with four of the items from the pack

demoman-set-kicksomeass.jpg
 
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May 2, 2009
320
306
My alpha is soon ready to be tested. Here are some images of my PL_BATT entry:


Final point and red start. Red spawns on top left corner of the image.



Second capture point. Further door is red shortcut and the bottom right is blu forward spawn. Another disables and other enables when the point is captured.


Blu spawn. The first capture point is behind the corner.

EDIT: Minu.com is crappy for me so had to use DropBox :(
 
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Gerbil

aa
Feb 6, 2009
573
846
Going to try an halloween-ify cp_galilee. I might need some help since I'm getting drafted before Halloween actually starts. if anyone that's good at detailing wants to detail with me let me know :>

halloweenie1.PNG
.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814

I feel like either the wood should all be the same colour, or you should increase the contrast on the different wood, because it looks really odd how it's a similar colour, but not the same. Perhaps it's also because the grain is more apparent too... i dunno, but that's just nit picking.

wood/wood_bridge001 or wood/grain_elevator_silo_10a feel more appropriate to match the wood texture you've used on the planks. The first being more consistant with existing TF2 details and the use of said texture as truss beams or the latter simply to have some colour contrast and make things aesthetically more.. "oomf".
 
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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
demoman-cyclops.png


this is what happens when tf2 gets an update that breaks it upon startup

why did i do this
 

GenEn

L1: Registered
Jul 16, 2010
46
54
cpboomtowna20000.jpg


exept.png


I'm curious to see if the central point is too open before I progress, procrastinate, then give up. Or not?
 
Mar 23, 2010
1,872
1,696
I'm curious to see if the central point is too open before I progress, procrastinate, then give up. Or not?

mid looks pretty solid, similar to the badlands/gullywash style of bridge with 4 ways up at each corner. probably use some cover like the badlands train cart yeah.
 
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Jan 8, 2011
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exept.png


I'm curious to see if the central point is too open before I progress, procrastinate, then give up. Or not?

Add a little cover to the bridge, maybe some crates or concrete blocks or something. Playtesting will help you figure out if there should be more cover.
Also, this is just a little detail, but RED and BLU wouldn't have cars running on the same track. Make two parallel tracks, one with the red train and the other with the blue train. I would also use the other type of tracks (with the wooden connector things), but that's just me.