- May 14, 2009
- 248
- 17
I know all about using ambient_generics and soundscapes with existing in-game sounds.
Does anyone know how to get custom sounds working with a new map? Sounds you brought in from a different Valve games, or just ones you want to bring in on your own?
I believe there is a command called snd_buildsoundcachefordirectory, to "rebuild the sound cache", but I don't know what path we're supposed to use.
Also, is there anything really different for post-OrangeBox games with this?
thx
Does anyone know how to get custom sounds working with a new map? Sounds you brought in from a different Valve games, or just ones you want to bring in on your own?
I believe there is a command called snd_buildsoundcachefordirectory, to "rebuild the sound cache", but I don't know what path we're supposed to use.
Also, is there anything really different for post-OrangeBox games with this?
thx