Ash Precipitation Effect Broken

Muggie

L1: Registered
Mar 9, 2011
12
2
Hello all.

While making a brush with the entity 'func_precipitation', I noticed the precipitation type "Ash". It is suppose to be ash falling from the sky and I was thinking it would be a nice touch for atmosphere to put it in certain areas of the map.

Sadly, after compiling the map, the ash particles falling from the sky were black/pink checkerboard squares. I imagine this is because the ash is meant for HL2 and not TF2 and therefore was not working.

Could someone telling me how to make it work properly in TF2 if possible?

Thank you.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I'd imagine you'd have to find the related files in the HL2 GCF and put them into the same location in your tf2 files.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I remember someone using ash in a CTF map a while ago, the map had no detail and still the ash caused FPS drops from 300 to 40 in no mans land.

FYI, particle effects like rain are utilised via numerous particle effect point entities rather than volumes of the solid entity. It's a little more fiddly and involves some trial and error when aligning the point entities and their (invisible) size to the geometry of the map, but it seems to be that this is better on performance than the volume effects.
 
Sep 12, 2008
1,272
1,141
grazr: if you're talking about mangy's ctf_wildfire, that map had (custom) ash particles, not func_precipitation.