Hello everyone, I am astrohax and this is my first map that I am submitting as a member of tf2maps.net.
I dont have very much experience in map making (dabbled in CS:S and DOD custom maps), but I intend on using this map as an opportunity to hone my skills and produce something as professional as I can.
The Concept:
My goal with this is to create a fun, dynamic, well balanced 2 flag standard CTF map (everybody's dream, right?). I want to keep it simple enough so that new players wont be confused into being useless, but complex enough that it will not be the same 2 chokepoints fought over all the time. As far as balance goes, I am not interested in balancing it for "competitive" play, since i dont play competitively and i feel that a ctf map balanced for 6v6 play will not be nearly as fun for 12v12 play.
The Curveball:
One thing I have already done with this map that I have not seen done before is I have placed 40 second setup gates in both bases. With these I aim to prevent scout rush steamrolls, give new players a brief moment to become familiar with the map, give team members an incentive not to take the quickest route out from their spawn area, and to give a general incentive to defend instead of running out thoughtlessly. Whether this and the rest of my map promotes a turtle party is to be determined by player testing
The Forewarnings:
-the Map name is subject to change, as I have yet to decide upon a theme (I am not very enthusiastic about making this decision)
-It started as a lifeless shell, and after a recent restructuring of the bases' insides, it should be a bit more playable!
-The outside section is still pending a major structural overhall (most likely my next endeavor)
-So far the map is pretty much completely un-optimized, so I will also have to go through the process of cleaning up my brushes, making func_details, and all of the other fun hints and skips that are involved with having a less amateurish map.
Please provide me with any tips, criticisms, suggestions, and crude disparagements you can. I need as many outside opinions as I can get
I dont have very much experience in map making (dabbled in CS:S and DOD custom maps), but I intend on using this map as an opportunity to hone my skills and produce something as professional as I can.
The Concept:
My goal with this is to create a fun, dynamic, well balanced 2 flag standard CTF map (everybody's dream, right?). I want to keep it simple enough so that new players wont be confused into being useless, but complex enough that it will not be the same 2 chokepoints fought over all the time. As far as balance goes, I am not interested in balancing it for "competitive" play, since i dont play competitively and i feel that a ctf map balanced for 6v6 play will not be nearly as fun for 12v12 play.
The Curveball:
One thing I have already done with this map that I have not seen done before is I have placed 40 second setup gates in both bases. With these I aim to prevent scout rush steamrolls, give new players a brief moment to become familiar with the map, give team members an incentive not to take the quickest route out from their spawn area, and to give a general incentive to defend instead of running out thoughtlessly. Whether this and the rest of my map promotes a turtle party is to be determined by player testing
The Forewarnings:
-the Map name is subject to change, as I have yet to decide upon a theme (I am not very enthusiastic about making this decision)
-It started as a lifeless shell, and after a recent restructuring of the bases' insides, it should be a bit more playable!
-The outside section is still pending a major structural overhall (most likely my next endeavor)
-So far the map is pretty much completely un-optimized, so I will also have to go through the process of cleaning up my brushes, making func_details, and all of the other fun hints and skips that are involved with having a less amateurish map.
Please provide me with any tips, criticisms, suggestions, and crude disparagements you can. I need as many outside opinions as I can get
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