A History of Violence

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
soldier_quake.jpg


It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)

What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.

It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.

So, thanks id, for... well, everything.



Source: TF2.com
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Speaking of which, i actually replaced the rocket launcher sound with the one from HL1. It actually sounded better; unfortunately i could only get it to work in local games. Online it'd jitter or just not operate at all and default to the TF2 rocket launch sound.
 

drp

aa
Oct 25, 2007
2,273
2,628
im guessing the launcher wont be craftable?
 

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
I have an unused quake IV (i never got around to installing it) game, (hard copy), does anybody know if I install it now do I get the quake launcher?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
quake :D
I want the quake hit sound as well

that quakecon pack is a great deal D:

It is, but I'm really not sure I want enough of what's in it to pay that much money in one sitting. I know there are some games I don't care about, and there's no way to get a pack and gift individual games to other people, is there? Not even if you do that "gift it to yourself" trick?
 

Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
150
53
Thank God it's just a reskin (right?).

Also, Brink hats in my TF2? And Skyrim? Is TF2 eventually going to just be the Kevin Bacon of video game universes?
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
Even though the Quake rocket launcher is a reskin, I want it so bad. Sounds like a friggin' artillery cannon.

Oh, and I got a hat for Brink. Now it just needs modding tools, and maybe it will survive past November.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
It's TECHNICALLY not a reskin!

The rocket comes out the center of the screen.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Oh :( Why did I have to buy Brink for my playstation :(

Also, i'm guessing there's nothing for me if I only have Quake IV on disk right?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
I know the rocket-launcher is iconic, but... Another soldier weapon?

What's wrong with the grenade-launcher "reskin" for the Demoman, or the super-nailgun for the Heavy, or the bloody axe for almost anybody?
 
Last edited:
Mar 23, 2010
1,872
1,696
I know the rocket-launcher is iconic, but... Another soldier weapon?

What's wrong with the grenade-launcher "reskin" for the Demoman, or the super-nailgun for the Heavy, or the bloody axe for almost anybody?

does anybody really care? valve can't do anything without it being complained about.