New Submission: ctf_escherhaus

kromano

L1: Registered
Jun 26, 2008
6
0
Downloads: A new file has been added by kromano:

ctf_escherhaus



I tried adding images to the map download page but was getting php errors about the jpeg function or other. :glare:

Greetings everybody. I bring you my Escher painting and woodcarving inspired map (in what I hope to be the first in a series of maps exploring this concept) CTF Escher Haus.

It's gone through over 9 iterations of private testing with the great guys at CGTalk, I don't like releasing betas as that has lead to confusion over "which one is the right one" with my previous release. Sure, that's due to poor naming conventions, but it's something I'd rather avoid again.

My apologies to those who were following my map thread on CGTalk, discussion quickly moved over to the TF2 Thread in the General Discussion forums as that's where most of the talk of the map wound up after a round.

===========================================================================
Title : CTF Escher Haus
Filename : ctf_escherhaus.bsp
Release date : Thursday, June 26 2008 (1:04am)
Author : Kyle "[AF]Meelo" Romano
Email Address : kromano@shaw.ca
Other Files By Author : de_kneedeep

Description : Capture The Flag map inspired by Escher's
paintings and wood carvings. Not as Escheresque
as I would have liked, but successful nonetheless.

Additional Credits to : The folks from CG Society (www.cgtalk.com) and
the good people from Best In Class (BIC).
===========================================================================
* What is included *

Intro Movie : media/ctf_escherhaus.bik <<the movie
media/ctf_escherhaus.res <<the captions
Graphics : Created some new VTFs to make use of existing
textures. Everything required for the map is
packed into the BSP, the BIK is separate until
they can be packed inside as well. Here's hoping
for a patch.

* Play Information *

Game : Team Fortress 2
Game Style(s) : Capture The Flag

* Construction *

Base : New from scratch
Build Time : I have no clue, probably a month's worth of
work and playtesting at least.
Editor(s) used : Hammer, Notepad++, Sony Vegas, Fraps
Known Bugs : Sometimes I get hungry and I don't know why.

* Copyright / Permissions *

Authors (may NOT) use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
===========================================================================

Special Thanks to all the kind folks at CG Society (www.cgtalk.com) who helped me playtest this map from start to finish.
It's thanks to their feedback that I was able to complete it.

Further thanks to BIC Conker and the rest of his crew, they sure filled up the server when we needed a full house to abuse this map for bugs.

CTF Escherhaus supports up to 32 players in a mind warping perspective. You'll go nuts trying to defend that intel... Just as nuts as you'll go trying to capture it.

If you have any feedback or comments, please feel free to contact me via email, kromano@shaw.ca
 
Last edited:

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
See some neat things there, Looks TF2 but I can definitely pick up on the Escher. A lot of upside down rooms though, and while Escher was know for his disorienting pictures, flat out upside down rooms doesn't feel like it quite fits.