- Jul 10, 2011
- 355
- 299
Hello there.
I have an idea for a map where the first 2 stages are Payload Race, then the winner of the second stage becomes the attacker and the loser the defender on a simple game of regular payload.
However, to accomplish this, I would need to turn off the tf_logic_multiple_escort. By default, this has no flags and no properties at all (not even a name field), so it cannot be targeted by any entities to be disabled.
My question is, is it possible to disable this, through some trickery with the property fields, perhaps? Or is it just a lost cause?
And, if it is a lost cause, would it be possible to modify the HUD of the losing team so as to inform them that their payload is no longer active?
Thanks!
I have an idea for a map where the first 2 stages are Payload Race, then the winner of the second stage becomes the attacker and the loser the defender on a simple game of regular payload.
However, to accomplish this, I would need to turn off the tf_logic_multiple_escort. By default, this has no flags and no properties at all (not even a name field), so it cannot be targeted by any entities to be disabled.
My question is, is it possible to disable this, through some trickery with the property fields, perhaps? Or is it just a lost cause?
And, if it is a lost cause, would it be possible to modify the HUD of the losing team so as to inform them that their payload is no longer active?
Thanks!