Env_light problem

Pocok

L1: Registered
Jun 24, 2008
30
0
Hi! I'm making a map, but theres a problem with the lighting. I made the map, the terrain, I put some prop_statics.

I1ve made a skybox, and an env_light in it too. And when I run my map everything's good except the terrain's lighting.

35179245.jpg

35179244.jpg

35179243.jpg


Why is that?

Thanks
Pocok
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Does the terrain act weird when you move, like change colours/brightness? Check that your terrain texture is not a prop texture. This is a common mistake.

prop textures begin with /prop in their texture name. /nature are good valid world textures.
 

Pocok

L1: Registered
Jun 24, 2008
30
0
Does the terrain act weird when you move, like change colours/brightness? Check that your terrain texture is not a prop texture. This is a common mistake.

prop textures begin with /prop in their texture name. /nature are good valid world textures.

I've used nature/rockground002.
 

drp

aa
Oct 25, 2007
2,273
2,628
you probably added a model as a texture.

do you have a light_env?
 

Pocok

L1: Registered
Jun 24, 2008
30
0
Have you disabled the shadows on your props? That might be causing the funky darkness you have there..

Do I have to disable the shadows all of the props on the map? Because I disabled the ones which are on the terrain, and nothing happened.
 

Pocok

L1: Registered
Jun 24, 2008
30
0
I've used in the skybox a normal sky texture. But if I have to use that toolssky texture, then how can I change the in-game sky for TF2 like? I'll post a comlie log, just wait a few minutes :)
 

Pocok

L1: Registered
Jun 24, 2008
30
0
ok, its solved. I had to change the skybox's texture to toolsskybox. Thanks
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Well you asked how to change the sky if you use tools/sky tex so...

In the menu under file>map properties (is that right?, sorry, away from home PC)
It will have a box that says sky texture. The name goes there.
------------------------

For future ref (anyone finding this thread) I was having a few issues with lighting yesterday so I'll add a list of things to check.

1: You should have ONE light_env. I know a skybox tut on this sight (which is a great tut btw) say to have one in your map and one in skybox, but that leads to a 'full bright' effect no matter how dim they are.

2:Some objects can cause big blobby black shadows. The barb-wire fence is like this. Best to have no-shadows. Might be possible to make shadows for the posts with no draw cubes, haven't tried yet.

3:NOT having ground in your skybox can let ambient light cast upwards on skybox terrain and make stuff look overlit or improperly lit.
Even if the ground can't be seen it should probably be there to block ambient light anyway.

4: Using NO DRAW on brushes in skybox can cast weird shadows. Best to use 'INVISIBLE' instead of no draw in sky box.

I think that covers what I learned in a frustrating multi-hours session yesterday, hope it helps...