The Crate Unboxing Game!

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
http://www.fakkelbrigade.eu/forsaken/Stripedy/uncrateomatic.swf

How many unusuals will you find before your reach $7500? :O

Post your stats here!

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REEJ

L420: High Member
Aug 26, 2010
437
176
Keys since your last unusual: 438

Edit:
31 unusuals with $7500
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
0 unusuals in $7500
 
Sep 1, 2009
573
323
I took a unqiue approch to this....

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This answers the question.
"Where the hell did all my money go?"
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Research shows that the earlier an individual begins to gamble, the more at risk he or she is of developing a gambling problem later in life. Just like with alcohol and drugs, the greater accessibility and availability of gambling has been found to relate to increased rates of problem gambling. Video games and the Internet provide the easiest possible accessibility and availability to gamble, and there is a definite lack of supervision on the Internet in terms of verifying legal ages to gamble.

This is a major concern for people concerned about youth gambling, since young people have more than twice the rate of problem gambling than adults. Research shows that four to eight percent of adolescents already have a problem with gambling, and an additional 10-15 percent are at risk for developing a severe gambling problem. A major concern with young people is that gambling problems are relatively easy to hide, and visible consequences may not appear until well into adulthood.

Electronic forms of gambling are well known to be the most "addictive" and contribute to the greatest, fastest development of gambling problems. Most people who enter into treatment for gambling problems report some form of video gambling as their preferred way to gamble. The combination of being able to 1) play alone, 2) for long periods of time, and 3) with intermittent rewards, creates the conditions for high risk of the development of gambling problems.

For any game that offers connection to real gambling over the Internet, provide clear warning about the potential risks and harms of gambling, in addition to providing a resource of how to seek help for gambling problems.

http://preventionlane.org/gambling/youth-video-games.htm

“Neopets.com,” an immensely popular site with pre-teens in North America, allows visitors to create pets and then collect ‘Neopoints’ to spend on them. The games area offers a section called ‘luck / chance’ where kids can play gambling-based games such as ‘Neopoker,’ ‘JubJub Blackjack’ and ‘Diceroo.’ In the past, Neopets has encouraged young users to visit and register with sponsor sites, which also include online gambling and casino sites.

Why would a site aimed at eight- to twelve-year-olds promote gambling and adult betting sites? The answer is ‘grooming.’ The betting industry is one of the Web’s biggest money-makers, and predictions are that Internet gambling will increase tenfold over the next few years. Grooming activities help create a generation of kids who find gambling an attractive and familiar online activity. The gambling industry does not admit openly that it is targeting kids. However, an Internet gambling conference in Toronto in 2001 often referred to young people and ‘untapped markets.’

The U.S. Federal Trade Commission advises adults to convey to kids the following risks associated with online gambling:
You can lose your money
Online gambling operations are in business to make a profit. They take in more money than they pay out.
You can ruin a good credit rating
Online gambling generally requires the use of a credit card. If kids rack up debts online, they could ruin their credit rating – or their parents’.
Online gambling can be addictive
Internet gambling is a solitary activity. People can gamble uninterrupted and undetected for hours at a time. Gambling in isolation and using credit may lead to addictive gambling patterns.

http://www.media-awareness.ca/english/teachers/wa_teachers/safe_passage_teachers/risks_gambling.cfm
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I got 5 in the first 5 drops, then... my luck vanished.

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What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
Something is wrong with this. I have unboxed 5 awesome unusuals with an average cost of 7.50 each.

I should quit my job and sell unusual hats.