Advection

Name?

  • advection

    Votes: 19 50.0%
  • badvection

    Votes: 19 50.0%

  • Total voters
    38

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
You made me look up if fish actually have testicles. Apparently, they do.

Also, I agree with Prestige. Part of the problem may be that right behind A there's that ledge which there are only two routes onto (through the left building and through the one-way tunnel). If RED pushes back to there they have a pretty nice height advantage and BLU's mobility is limited.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
A15 released

Like anyone ever looks at the changelog for details.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
How the fuck did I release a15 before, I didn't even compile it until last night; anyway the real A15 released

I love releasing the same version twice. Luckily I didn't even compile the previous a15, so I must've been really high when I posted that up there. See changelog for details as usual.

I'm looking for feedback on the far flank onto C, especially from Engies. I noticed that there was always a teleport on the closer flank, but the other one simply didn't have a good spot for an offensive Engie to set up; so bam, there you go, a little nook with some health and metal. FEEDBACK GO
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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That's what I feel like every day
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
(late) thanks anyway, Tyker.

I'm gonna start detailing this cause the gameplay's good enough, I think. Wish me luck or don't unless you're a dickbutt.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Now I'm REALLY gonna start detailing this, since I've gotten it to the point of perfection in a18.



April fool's this map is never gonna be finished
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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Fuck you Seba why are you still working on this

Anyway I am, I'm bumping this for gameday (because people apparently do post-gameday feedback now?!?!??!).
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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Are we making this a thing now?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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Idolon said that the map felt somewhat cramped width-wise, as in the sideroutes were too close to the main route. He also pointed out that the only large areas are located on the main route. Since I'm bad at level design, how do the rest of you feel about his comments?
 

Sel

Banned
Feb 18, 2009
1,239
2,570
what exactly did you change

I'm sure I pointed out a lot of the problems this map has to you a while ago and they're all still here.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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I added the sidepath to C and the walkway around A, that's the only changes I remembered. TBH I completely forgot exactly what was wrong with this so I'm kind of hoping to completely start over the testing and revision process, this time with more actually thought-out changes instead of randomly changing half the map. Hopefully I'll actually learn something about level design and how maps work this way :x
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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Holy shit someone other than yyler or I posted in this thread; I think I love you.

This type of map is similar to Mann Manor/Mountain, but Advection does not play like those maps.

Nevermind
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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Lol it's okay, it doesn't matter. It's not like it'll discourage people from playing :p