What is this I don't even (Help me! Again!)

Jan 8, 2011
397
393
So this is an odd one...
I just compiled my map and ran it in TF2. The compile took AGES, and then when it was done, there were these weird brushes where I was working that I never placed. They looked like they were nodraws, except on one, the front was a gray dev grid texture and on the other, the back face was a dev_reflectivity40 texture. Both textures were used near these mystery brushes. The game was also inexplicably running at 2x (maybe higher) speed. When I exited TF2, the compile window and hammer were both completely frozen, so I had to reboot hammer. When I did, it asked me if I wanted to save the map again with three (3) invalid solids removed. I hit yes, so I assume that takes care of the strange brushes. But with such a small piece of map built, why does it take so long to compile? And why was the game running so quickly? HALP!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
So this is an odd one...
I just compiled my map and ran it in TF2. The compile took AGES, and then when it was done, there were these weird brushes where I was working that I never placed. They looked like they were nodraws, except on one, the front was a gray dev grid texture and on the other, the back face was a dev_reflectivity40 texture. Both textures were used near these mystery brushes. The game was also inexplicably running at 2x (maybe higher) speed. When I exited TF2, the compile window and hammer were both completely frozen, so I had to reboot hammer. When I did, it asked me if I wanted to save the map again with three (3) invalid solids removed. I hit yes, so I assume that takes care of the strange brushes. But with such a small piece of map built, why does it take so long to compile? And why was the game running so quickly? HALP!

Did you have any abnormal compile options selected?

Edit: Never mind, Frozens probably right.