CTF Breeze

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
FreeHold

Hey guys, this is one of my maps I found backed up in some old files, so I did a quick one hour re theme and now I'm planning to submit it into gameday. It's a bit detailed for a1, but I have a plan if the gameplay fails. (Also I hope you can accept .zip files...)

Feedback would be greatly appreciated!


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98B49416F406A71A819D72A2E266F7C583BC6AAC
 
Last edited:

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
Mmm, can't really say much about the aesthetics.

If you want feedback I would suggest entering this into a Gameday at some point, or join the Steam chat and try to get an Impromptu test going.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
I tried that earlier, but fog_enable 0 dosen't seem to be working properly.... Has anybody else had this problem?
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Thanks TomHoen, forgot about fog_overrride 1. Overhead veiw is up! I bet everyone is going to be like, "Sightlines sightlines everywhere!" But most of them are etiher blocked, or in a bad location. Pretty much the only safe spot is by the windows, (and that's probably not safe either.)
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I'm not too sure about the briefcase being on the ground... usually they're on the table (or in a safe, like in ctf_sawmill).
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Bumping thread just to show that the map isn't dead, it's just going through some major renovations.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
A2 is up, Breeze was taken so now my map is called Ownage until I can find a better name. I made a few changes, at the moment its messy but I made the outside area smaller and did some other stuff. Its still in a .zip, (muahahahahahahaha,) and I haven't changed the pictures quite yet.

Download!!!
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Gameday Bump!

If anybody would be kind enough to answer, I have a few questions about what you thought of the map.

-How was the lighting? Was it too bright? Too yellow?

-Do you think the pumpkin Bombs where overused?


-Do you think a sewer path, (much like 2fort,) under the house to the bases would help make the gameplay more interesting?


-How do you feel about the sightlines?

-Are the pumkin bombs blocking any good sentry spots?

- Are the intel rooms okay, or are they too easy to defend with a single sentry?

- What do you think about the optimization? Its very optimized in the bases, but I have yet to do much with the outside portion of the map.

Now to watch that STV! (Also, I still need a name!)
 
Last edited:

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213
-How was the lighting? Was it too bright? Too yellow?
- We all agreed it was a bit yellow

-Do you think the pumpkin Bombs where overused?
- Yes

-Do you think a sewer path, (much like 2fort,) under the house to the bases would help make the gameplay more interesting?
- I'm not sure, but maybe you could make another version that has one and see which is better

-How do you feel about the sightlines?
- I think the sightlines were okay

-Are the pumkin bombs blocking any good sentry spots?
- Yes

- Are the intel rooms okay, or are they too easy to defend with a single sentry?
- I shouldn't think so, since I was able to take down a nest easily enough as Spy (admittedly the Engineer wasn't around)

- What do you think about the optimization? Its very optimized in the bases, but I have yet to do much with the outside portion of the map.
- Pretty much all of us experienced frequent framerate drops when playing
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
it felt rather basic, also you need some way for teams to get past each other at mid. 2fort does it by having sewer and bridge, turbine has the containers, doublecross has the 2 separate bridges but on your map i always felt like there is only one option to get to the other side.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Bump, expect a test version in the next few days experimenting with the Original 2fort ctf formula used in Team Fortress Classic.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
A3 is out...

..With a limited edition Halloween theme!

:D

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I'm going to try to get this in the US gameday. Feedback is welcome!
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
A4 released!

Changes Include:

- Widened entrances to house
- Raised water level under house
- Changed and placed some ammo and health kits
- Made it daytime again
- Spectator Cameras
- Closed and opened some windows

2A727A47C25664987BBD3A8D01378428B1C62E65

314972964FD08A323280964045FED430222A7B87

B955F3634D9E48C8DB67BAB6FF006ACFE621A13E

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3550DD41D93FFAA5D610A62FE9B47DDD4B1750CA

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Hopefully I can get his into next year's gameday tommorrow.