WiP in WiP, post your screenshots!

Jan 8, 2011
397
393
Oh yeah, that's the model I'm using; I just had to sink it into the floor a bit to make it jump-able.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Development on pl_Offshore is continuing at the speed of a handicapped snail. I just added a scout/demo/soldier route that skirts the first chokepoint. Because I want something to post, here it is.
2yjYy.jpg

That's the entrance. Double/sticky/rocket jump required.
You can see that it lets out at the CP and avoids the building.
Overhead view of epicosity!

EDIT: Oh and yes, I know I need to fix the lighting origin on the dumpster lid.

That fence looks a lot like something you cant jump over :eek:

Try to see if you can somehow clarify that you CAN do that, people should be able to recognize it as ashortcut immidiately :3
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Rexy, that's a better and less distracting use of bumpmaps than, say, the Upward rocks, and definitely a case where polygons would have been out of the question, but they seem blurry. It makes them stand out as being obviously texture-based compared to the crisp real edges of the props in those screenshots, and while that's normally exactly what the TF2 theme is all about, it's not especially suited to three-dimensional detail.

08JZ2.jpg

You can see that it lets out at the CP and avoids the building.

I can also see that you have a floating dumpster.
 

Prop

L3: Member
Jun 17, 2010
109
24
Development on pl_Offshore is continuing at the speed of a handicapped snail. I just added a scout/demo/soldier route that skirts the first chokepoint. Because I want something to post, here it is.
2yjYy.jpg

That's the entrance. Double/sticky/rocket jump required.
08JZ2.jpg

You can see that it lets out at the CP and avoids the building.
mUUXM.jpg

Overhead view of epicosity!

EDIT: Oh and yes, I know I need to fix the lighting origin on the dumpster lid.

is that fence gonna touch both sides of the wall?
 
Jan 8, 2011
397
393
I can also see that you have a floating dumpster.
That comment made my day XD
is that fence gonna touch both sides of the wall?
Yeah, I changed the fence and made it fit the theme a bit better.
RH8tb.png

The fence is fixed, the dumpster now obeys the laws of gravity, the blocking props now imply a jump route, and the sign has been moved to prevent a nasty sentry sightline.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
just a test poster for wine. I'm going to remove the small white edges later. Tell me something I should do.
gR8c6.jpg
 

Moose

L6: Sharp Member
Nov 4, 2009
312
616
I'm clearly not done with this but it's the direction I'm going in

XaJzJ.jpg

yyler, add some cover (cliff walls?) next to walls and stuff to make it a little more dynamic, and maybe add a couple of small disp ledges for people defend from and jump off of.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
just a test poster for wine. I'm going to remove the small white edges later. Tell me something I should do.
gR8c6.jpg

You need to bump up the AA on the tears on the side, and get rid of the lighter red. The font color just blends in too much with the rest of the poster, and the greats are great, but I thikn they are tooo blurry.
 
Jan 8, 2011
397
393
In my opinion, it needs more/bigger rips around the outside, a couple stains in the inside, and the grapes should be sharpened a bit (I get that it's supposed to look painted, but that's just too blurry).
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Those melted things remind me of cakes. Not sure if that's a good thing or not.