I want to set up a cp map with an inverse of the cap time rules for traditional maps. I.E. Instead of getting a spawn bonus for controlling a control point, the team that doesn't control it gets a spawn bonus. I'm not sure how to set this up, but I had some ideas.
Set the default spawn time to like 10 secs, then invert the spawn bonus so that if someone owns a control point they get +X seconds on their spawn instead of -X. I'm not sure on how to do that, but it seems easy to do.
Other option: however koth maps do it. I know that viaduct, for example, gives the team that doesn't control the point a bonus, but I don't know what entity makes that possible.
Set the default spawn time to like 10 secs, then invert the spawn bonus so that if someone owns a control point they get +X seconds on their spawn instead of -X. I'm not sure on how to do that, but it seems easy to do.
Other option: however koth maps do it. I know that viaduct, for example, gives the team that doesn't control the point a bonus, but I don't know what entity makes that possible.