Model WiP thread

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
It would depend on how visible you'd like your indent to be. For a dent or a crack, a normal map would work fine, but if it's more of a bevel or inset in the actual design, it may be better to put it on the actual geometry.

So thoughts? Did we want more of a chunk? Or just more realistic cracks?
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Personally, I think what you have now is fine, model-wise. Just add small details to it via textures and normal map those.

Cool thanks, yeah ill look into normalling them, and maybe adding a slight alpha, plus i need to tone down the white edges
 

English Mobster

L6: Sharp Member
Jul 10, 2011
355
299
For toning down the white edges, if you're using Photoshop for texturing, you can either make the layer containing them an overlay, which will blend them with the layer below, or, if you don't have a separate layer for them, you could use the burn tool, which will darken an area.
The burn tool is also useful for adding variation to a otherwise-blank and samey texture, as long as it isn't overdone.
E: You could also go over the area with a regular brush with the opacity lowered, which will give you the same effect as the overlay without needing extra layers, but that's harder to clean up.
 
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Ginger

L4: Comfortable Member
Jun 29, 2010
151
56

Cheers, yeah i did use the burn and dodge tool for the whole thing, only the darkest blue was actually painted, and @Prop yeah, sorry for taking up the wip section guys :D
 

Prop

L3: Member
Jun 17, 2010
109
24
Cheers, yeah i did use the burn and dodge tool for the whole thing, only the darkest blue was actually painted, and @Prop yeah, sorry for taking up the wip section guys :D

no worry's every model is equally important!