very simple help needed

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mgsdude

L1: Registered
Jul 4, 2009
8
1
Okay i have this map on my server: http://forums.tf2maps.net/showthread.php?t=6429

there is an issue I think would be simple to fix but have no idea how to do it.

the glass seperating the 2 intels is bulletproof and dissappears at round end (this is meant to happen) HOWEVER, the glass can be shot through with a sentry under manual control (the wrangler) how do i get around this? I have no idea how to get hammer working :/
 

Prop

L3: Member
Jun 17, 2010
109
24
Did you put a bullet block over top of the glass? In the texture selector, search in the filter, bullet block. An orange texture should appear and on the the texture it should say bullet block

EDIT: Sorry its block bullet
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I wouldn't modify the map without contacting its original author first. Tell him about the issue, and see if he wants to create another version which would fix the problem. If he doesn't, ask him if you can do it instead. Do not alter the map without the author's permission.

Oh, and one more thing - if you do gain permission to alter the map, make sure to compile it under a new version.
 

mgsdude

L1: Registered
Jul 4, 2009
8
1
Seba i am way ahead of you on that one, author already contacted. And considering that the engineer update that created this bug has been out for ages, the author has not updated since b3.... and the only modification it needs is a bullet block inbetween the glass...

on another note... I have done this and compiled it but for some reason an error has come up and i see area portals and stuff around the map, did i compile incorrectly? Oh and im missing a few textures :( even though i decomiled from the original
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Seba i am way ahead of you on that one, author already contacted. And considering that the engineer update that created this bug has been out for ages, the author has not updated since b3.... and the only modification it needs is a bullet block inbetween the glass...

on another note... I have done this and compiled it but for some reason an error has come up and i see area portals and stuff around the map, did i compile incorrectly? Oh and im missing a few textures :( even though i decomiled from the original

decompiling breaks area portals, you will need to go to each one and make it a func_areaportal or a func_areaportal_window. The missing textures you will need to extract from the maps .bsp. You can do this with gcfscape.


Also, as a heads up. Decompiling a map without the Authors permission is a little bit on the "I wouldn't do it" side of the tracks.
 

mgsdude

L1: Registered
Jul 4, 2009
8
1
decompiling breaks area portals, you will need to go to each one and make it a func_areaportal or a func_areaportal_window. The missing textures you will need to extract from the maps .bsp. You can do this with gcfscape.


Also, as a heads up. Decompiling a map without the Authors permission is a little bit on the "I wouldn't do it" side of the tracks.


well I know this now... but as i think and the server i host on the guys think that this is a very good map, and the fact that we found this expliot and people like to gamebreak with it is an issue, an issue i want to try and fix... or at least get fixed if the author answers my PM :p
 

Prop

L3: Member
Jun 17, 2010
109
24
well I know this now... but as i think and the server i host on the guys think that this is a very good map, and the fact that we found this expliot and people like to gamebreak with it is an issue, an issue i want to try and fix... or at least get fixed if the author answers my PM :p

Well, do what you gotto do now!
 

mgsdude

L1: Registered
Jul 4, 2009
8
1
Okay, having a look through hammer shows that it already has a blockbullets inbetween the glass panes, how on earth are the bullets getting through from a wrangled sentry? :<
 

Wander

L3: Member
Sep 16, 2010
148
55
How thick is the brush? I believe it sometimes needs to be at least 8 units width to block everything
 

Prop

L3: Member
Jun 17, 2010
109
24
Is there maybe properties in the block bullets that you can set no sentries?
 

mgsdude

L1: Registered
Jul 4, 2009
8
1
i think it is as thick as you say... it stops everything apart from sentries under the wranger, whats more confusing is, if you are on the same side of the glass as the sentry it only hits people near the glass... However if your on the other side of the glass it shoots all the way through and hits the wall on the other side.