So now that Valve have added the new death animation for the 'Righteous Bison' and 'Cow Mangler 5000', is there any way of using this death type with a trigger_hurt? I assume to use trigger_hurt as it would be the logical thing to use, but if there is any other way to achieve the same effect that would be cool.
I have a map with an exposed electric core, and I think it would look cool if any players who fell into it died with the new death animation!
EDIT: I mean trigger_hurt not func_hurt! Got the name a little wrong but NVM
I have a map with an exposed electric core, and I think it would look cool if any players who fell into it died with the new death animation!
EDIT: I mean trigger_hurt not func_hurt! Got the name a little wrong but NVM
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