Working on First Map

Bumpkin40

L1: Registered
Jul 18, 2011
3
0
I followed several tutorials on how to make spawn rooms and it seems to mostly work, except when I spawn I do not have any guns and I cannot move. Here is the error list, however, I followed three different guides completely and I got these errors and the one I just mentioned.



Spawnpoint at (-1536.00 -71.88 72.00) is not clear.
Spawnpoint at (-1536.00 -14.34 72.00) is not clear.
Spawnpoint at (-1536.00 42.68 72.00) is not clear.
Spawnpoint at (-1536.00 -136.00 72.00) is not clear.
Spawnpoint at (-1440.00 -136.00 72.00) is not clear.
Spawnpoint at (-1440.00 -71.88 72.00) is not clear.
Spawnpoint at (-1440.00 -14.34 72.00) is not clear.
Spawnpoint at (-1440.00 42.68 72.00) is not clear.
Spawnpoint at (-1352.00 -136.00 72.00) is not clear.
Spawnpoint at (-1352.00 -71.88 72.00) is not clear.
Spawnpoint at (-1352.00 -14.34 72.00) is not clear.
Spawnpoint at (-1352.00 42.68 72.00) is not clear.
exec: couldn't exec listenserver.cfg
exec: couldn't exec firstmap.cfg
]

Team Fortress
Map: firstmap
Players: 1 / 24
Build: 4624
Server Number: 1

Here are the thee guides I followed
http://forums.tf2maps.net/showthread.php?t=198
http://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom
http://www.youtube.com/watch?v=pKQlHNeU2zs&feature=channel_video_title
 
T

The Asylum

the spawnpoint errors are what you get when an info_player_teamspawn is too close to a brush, or intersecting it. Try spacing the spawnpoints out and opening up the spawnroom so they all have some room to breathe. Also, don't out them right onto the floor, you'll want to keep them a bit above.

the listenserver.cfg isn't important. It's supposed to be a txt fiile that you can save as a .cfg and drop into your tf folder. In it you can put cvars to make testing easier, such as sv_cheats 1, mp_disable_respawntimes 1, etc. It's not essential and won't affect your map
 

Bumpkin40

L1: Registered
Jul 18, 2011
3
0
the spawnpoint errors are what you get when an info_player_teamspawn is too close to a brush, or intersecting it. Try spacing the spawnpoints out and opening up the spawnroom so they all have some room to breathe. Also, don't out them right onto the floor, you'll want to keep them a bit above.

the listenserver.cfg isn't important. It's supposed to be a txt fiile that you can save as a .cfg and drop into your tf folder. In it you can put cvars to make testing easier, such as sv_cheats 1, mp_disable_respawntimes 1, etc. It's not essential and won't affect your map

I tried this and I think they are pretty far apart and it still doesn't work.

mappmg.png


I even tried it with 4 spawn points even further apart and it didn't work.

map2j.png
 
Last edited:
Apr 13, 2009
728
309
Yeah looks like you've encased your player spawns into a solid block, of course they're not clear. :)
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
What it looks like, you have it set as a func_detail. You want to click that brush and click Ctrl+t, this will open up the brush properties window. in the area where it says func_detail, change it to func_respawnroom. You will also need to texture this brush with the "trigger" texture.