Tf2 button errors? help

[GoR]spider

L1: Registered
Jun 29, 2011
11
0
Hey in source sdk i made a button tied to a trigger_hurt so when i shoot the button it activates it but when i make a button and test the map , the button causes a leak or something like a leak plz help
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Go to maps > load pointfile. A read line will appear, if you follow the red line it will take you through a hole in your map that exits to the void. SEAL that up (don't jsut delete the entity thats doing the leaking). Compile the map again, and load the pointfil again. You know you don't have any leaks left when you get a window asking you to load a .lin file from a folder browser.
 

[GoR]spider

L1: Registered
Jun 29, 2011
11
0
Well i already tried that, its points to a light in the map by the button , then another and another and so on, i deleeted all the lights then it pointed to the trigger hurt entitie then i deleeted them all THEN it points to my buttons and i deelete those and everythings fine, i have 0 leaks in my map , the room the buttons and triggers and such are in is a halowed brush its hollowed to 2
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Hallowing isn't good. Its very lazy actually.

Make seperate brushes. Hallowing, especially to such a small size can cause to a lot of compile errors (same with carving). both of these are generally NOT good mapping practices.

Also, I said NOT to delete whatever was causing the leak, there is no reason for that. You have to SEAL, just deleting doesn't work.
 

[GoR]spider

L1: Registered
Jun 29, 2011
11
0
well i got rid of the holowed brush, made one with walls, did everything u told me to and still nothing,its still screwed up
 

Prop

L3: Member
Jun 17, 2010
109
24
Are the light outside of the skybox? If any prop or anything is in the void (Black part) it will cause a leak. Make sure you have EVERYTHING INSIDE the skybox. Nothing sticking out.
 

Archmage MC

L2: Junior Member
Jun 17, 2011
61
1
Seal up your map. Even if it doesn't look like there is a leak near the red line, there is. It may be less than a hammer, but it is still there. Make a new brush over it, and if it is still there... maybe you have a bugged item?

I've got a question regarding hollowing. How would I go about making a cylinder room? Make a brush, copy it, and rotate it then clip it to make a cylinder like that, or would it be better to hollow out a cylinder brush?
 

Prop

L3: Member
Jun 17, 2010
109
24
The thing about hollowing is it always goes off grid, then groups itself. It never turns out the way you want it to.

Lets not get off topic :rolleyes:

EDIT: Spider, do you have a skybox?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Seal up your map. Even if it doesn't look like there is a leak near the red line, there is. It may be less than a hammer, but it is still there. Make a new brush over it, and if it is still there... maybe you have a bugged item?

I've got a question regarding hollowing. How would I go about making a cylinder room? Make a brush, copy it, and rotate it then clip it to make a cylinder like that, or would it be better to hollow out a cylinder brush?

Us different rectangular brushes and use the Vertex Editing tool :vertextool: ... you can use a cylinder brush though to help you as a guide on where roughly to edit to.

Spider, did you run the pointfiles like I suggested. if you did that and you got a window that take syou to where you need to browse folders, then you don't have a leak. if you didn't do it, do it now.


remember func_details and dispalcements do NOT seal a map.
 

Prop

L3: Member
Jun 17, 2010
109
24
Those are common errors people dont remember or dont even know about.
 

Prop

L3: Member
Jun 17, 2010
109
24
I've run out of helps.... sorry. But you've got a issue never before seen :O
 

[GoR]spider

L1: Registered
Jun 29, 2011
11
0
i ment like you know when you have a leak your water and skybox screws up? well thats whats happening
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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The skybox messing up isn't always a leak, that can be caused by missing skybox brushes. if you accidently made those func_details or anything besides world brushes, that will back an issue.

Have you checked problems by clicking alt + p, most can be ignored (like missing hammer id, no playerstart, etc) if you see something like invalid solid, that will cause the issue also.